Notes on the creation of an ADC module for 3W's Give Me Liberty!

I made some corrections which were not in the one sheet of errata I have.
The spelling was corrected on the "Aberakis" (to "Abenakis") counters.  Also, spelling was corrected on the "Kescius" (to "Koscius", short for Kosciuszky) counter.

The Tory militia counters for CT, DE, GA and MD had their combat ratings changed to 3 (from 4).  There seemed to be no reason for these counters to have this rating.  The counters are done in alphabetical order, and these were at the bottom of the counter sheet.  I suspect it was a mistake.

I created a counter for Canada.  No Canadian counters were included.  The game said to use Experienced Militia counters instead.  Those have a combat rating of 4.  I created a Canadian unit (with ID "CAN") with a combat rating of 3.

Greene's Carolina Campaign (section 12.4) places 3 NC militia units.  The game only comes with 2.  I replaced the NC militia at Thickety Fort with a SC militia (Thickety is in South Carolina -- I suspect his might be an error).

The British have ships at different strengths.  If the rules explain how to know which ship, I don't remember it.  For the scenarios, when it called for two ships, I put one of each.

Scenarios:
I set up the 5 scenarios in the game (4 battles, 1 campaign).  You can use the on-map turn boxes or the built-in turn system in ADC.  For the four battle scenarios, the turns have been appropriately labeled.

The map: This is the first map that I scanned then "photoshopped" the result.  I'm still learning the photo editting software, and the results are far from perfect but playable.

Rules were scanned but left as a scanned document (not processed through OCR) which saves me time.

Hope you enjoy it.
Paul
amerrevfan@yahoo.com
